Wednesday, August 5, 2009

FEAR 2: Project Origin - Bringing out the Ghostly effect

FEAR 2 Project Origin is a heart-stopping first person shooter video game, developed by Monolith productions and available in Playstation 3, Microsoft windows and Xbox 360. It is the sequel to F.E.A.R: First Encounter Assault Recon.

The gameplay keeps the core elements from the original, including slow-motion combat, martial arts attacks, and enhanced Artificial Intelligence. It continues the nerve-breaking mystical suspense story of an increasing paranormal crisis that threatens to destroy a major American city. Alma, whose rage against those who wronged her, set a chain of events that has twisted completely out of control and replaces reality with her own.


Now, it is upto the game’s principal performer -- Michael Becket, a delta force operator who is leading a squad to take Aristide into protective custody. In this gameplay, enhanced graphics engine offers enhanced visuals and effects, which take action horror to new heights. Players will face enemy forces and Alma's supernatural powers as Special Forces operator Michael Becket. For shooter fans, the bullet-blasting core of the experience is audibly good, stepping you forward with enough intensity to keep the single-player campaign engaging.

Even though, the action is good, the overall pacing and level design could have been built up considerably. The levels may be fairly imaginative, but sort of resist-open logic in their hugeness is felt. This game provides the multi-player campaign, so that players can play with and against friends. Some levels take the players through endless warrens of back rooms and hallways which threaten out and keep their eyes opened. In short, this game continues to chill out the players as they did in the first title.

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